Entropia Universe 18.1.0 Release Notes
In order for our transition from CryEngine 2 to Unreal Engine 5 to be as smooth as possible, we have updated our art production pipeline to improve current visual quality and simplify the conversion moving forward.
Using this new pipeline, we upgraded a large collection of production elements, including armors, terrain textures, creature models, vegetation assets, and general lighting improvements to modern industry quality standards.
Genesis Visual Update
- Remade numerous terrain textures with modern PBR standards and higher resolution
- Improved pixel density for terrain textures: 2k and 4k high-resolution textures
- Added detail maps: Additional detail layers that blend over along base textures bringing more granular detail
- More shader complexity: added fresnel and “clothiness” effects for grass and sand
- Enabled Parallax Occlusion Mapping: creates a relief effect and improves the shading of the terrain textures
Changes
- To incentivize the use of clothing, clothing will no longer decay when equipped
- Avatars no longer have Outlines in PvP
- Updated Quick Bar action icons art for Professions, Contacts, Missions, and Deposit
- The vehicle status bar now has its placement location saved
- Re-added the option to hide the rendered item in the Items Info overview window
- When creating a Loadout, the input field will now be in focus
- When opening Actions, the search field will now be in focus
- Increased the size and readability of the message number count for the Quick bar
- Added an option to show the old loot window UI visuals
- Clothes will no longer be included in an Armor loadout
- Cursor mode is now enabled when opening Contacts
- Added an option to disable the dashboard reload bar
- Loot now automatically stacks in the Looted window
- Protect Item is now possible to use on stackable items
- Context menu now opens on Cursor location so tooltip is not activated at the same time
- Greatly reduced the weight of all enhancers and socket components
- Greatly reduced the weight of nanocubes
Fixes
- Fixed an issue where the Modifier Keys didn’t work as expected
- Fixed an issue where it was difficult to abort auto-move towards a target
- Fixed an issue where the Auto-sell option did not work correctly in Constructing
- Fixed an issue where clearing the Auction search field and pressing refresh didn’t work as expected
- Fixed an issue where a deleted Loadout did not remove the shortcut on the Action bar
- Fixed an issue where the Notification banner messages had long delays before showing up
- Fixed an issue where Default Item links did not work as expected
- Fixed an issue where Auto-use did not work correctly with Harvesting tools
- Fixed an issue where ESC did not always open the Main Menu
- Fixed some shot particles that went through enemies
- Fixed some incorrectly shaded hairstyles
- Fixed an issue that caused banding artifacts and strange colors in the clouds
- Fixed an issue that caused back-facing triangles in the vegetation system to sometimes flip
Other
- In Options > Graphics, Gamma and Brightness have been reset to default values in this release
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.
Original Post: https://account.entropiauniverse.com/news/pages/2024/03/12/4764/index.xml