Entropia Universe 18.1.0 Release Notes

In order for our transition from CryEngine 2 to Unreal Engine 5 to be as smooth as possible, we have updated our art production pipeline to improve current visual quality and simplify the conversion moving forward.

Using this new pipeline, we upgraded a large collection of production elements, including armors, terrain textures, creature models, vegetation assets, and general lighting improvements to modern industry quality standards.

Genesis Visual Update

  • Remade numerous terrain textures with modern PBR standards and higher resolution
  • Improved pixel density for terrain textures: 2k and 4k high-resolution textures
  • Added detail maps: Additional detail layers that blend over along base textures bringing more granular detail
  • More shader complexity: added fresnel and “clothiness” effects for grass and sand
  • Enabled Parallax Occlusion Mapping: creates a relief effect and improves the shading of the terrain textures


  • To incentivize the use of clothing, clothing will no longer decay when equipped
  • Avatars no longer have Outlines in PvP
  • Updated Quick Bar action icons art for Professions, Contacts, Missions, and Deposit
  • The vehicle status bar now has its placement location saved
  • Re-added the option to hide the rendered item in the Items Info overview window
  • When creating a Loadout, the input field will now be in focus
  • When opening Actions, the search field will now be in focus
  • Increased the size and readability of the message number count for the Quick bar
  • Added an option to show the old loot window UI visuals
  • Clothes will no longer be included in an Armor loadout
  • Cursor mode is now enabled when opening Contacts
  • Added an option to disable the dashboard reload bar
  • Loot now automatically stacks in the Looted window
  • Protect Item is now possible to use on stackable items
  • Context menu now opens on Cursor location so tooltip is not activated at the same time
  • Greatly reduced the weight of all enhancers and socket components
  • Greatly reduced the weight of nanocubes


  • Fixed an issue where the Modifier Keys didn’t work as expected
  • Fixed an issue where it was difficult to abort auto-move towards a target
  • Fixed an issue where the Auto-sell option did not work correctly in Constructing
  • Fixed an issue where clearing the Auction search field and pressing refresh didn’t work as expected
  • Fixed an issue where a deleted Loadout did not remove the shortcut on the Action bar
  • Fixed an issue where the Notification banner messages had long delays before showing up
  • Fixed an issue where Default Item links did not work as expected
  • Fixed an issue where Auto-use did not work correctly with Harvesting tools
  • Fixed an issue where ESC did not always open the Main Menu
  • Fixed some shot particles that went through enemies
  • Fixed some incorrectly shaded hairstyles
  • Fixed an issue that caused banding artifacts and strange colors in the clouds
  • Fixed an issue that caused back-facing triangles in the vegetation system to sometimes flip


  • In Options > Graphics, Gamma and Brightness have been reset to default values in this release

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Original Post: https://account.entropiauniverse.com/news/pages/2024/03/12/4764/index.xml